Tuesday, December 27, 2016

Adding Some Pop - Candy Crossover, and Updated Lion

Starting off with a fun little bit of editing, since the fight didn't really make sense for a cold lantern to be shining a warm light source.

Wednesday, December 21, 2016

Now With New Hat! - Converted Guild Ball minis

A quick one today. Mist and Blackheart's additional hats gave them kind of a steampunk/weird west look, with a bit of a shabby classiness IMHO. I think Mist in particular would feel at home as some a western-fantasy shaman character.

Tuesday, December 20, 2016

I Fell in to a Burning Ring... - Kingdom Death Flower Knight

I happened to just start fighting a Flower Knight for the second campaign as I was painting this guy, and it reminded me, it's really got to be one of my favorite showdowns.

Monday, December 19, 2016

Little Things Hitting Each Other! - Silver Tower Familiars and Dwarf

I like the familiars, a lot. I think they have quite a bit of charm, and even if they're not original (the book and moon headed guy are updates; the Skeksis is a common Tzeentch bit; the fish guy is at very least basically from a Mordheim drawing, if it never had a model), they're still a lot of fun.

Friday, December 16, 2016

Wednesday, December 14, 2016

Mellow Yellow - Kingdom Death Watcher

So, I'd originally planned to do my Watcher monochrome in teal, but now I've done a few of those and another natural, so I wanted to try something more experimental.

Monday, December 12, 2016

Rolling Along - Kingdom Death Dung Beetle Knight

A quick one today-- another version of the gold Dung Beetle Knight color scheme I tried before, this time a bit more stylized. I think I got the glossy effect on the carapace and the wings looking particularly interesting this time.

The gloss gets into some effects I haven't done a lot recently, where in order to get the right effect, you need to go against instinct with coloring to the form, and instead just stipple it like there's no texture there and it's a flat painting, which makes a less-regular, more natural looking gloss that compliments the form rather than following it.

Friday, December 9, 2016

We've Got Movement - Space Hulk Review

When Games Workshop mentions cinematic, what they're talking about is some dumb randomizer or making up rules on the spot for a handicap, or taking as many fully painted models as possible, or conforming to some silly requirement, or being able to take an army of whatever hodgepodge you want to because it sells better, or ignoring the fact that even rough point values make better balancing mechanics than nothing.

What I think of when Games Workshop mentions cinematic is Space Hulk.

With the reprint here, I felt it was finally time to get some thoughts down on Space Hulk. Despite its typically overwrought Warhammer 40,000 stylings, I consider this game basically as close as one can get to a minimalist masterpiece while still being a wargame.

Saturday, December 3, 2016

Behind You -Kingdom Death Slenderman

Meme or no, this guy's pretty darn cool, in my opinion. Based on his shadow theme, I gave him an extremely dark, inky color scheme that, except for extreme highlights, stuck to a range between bluegrey and black.

I've only fought one so far, but thought that the fight was pretty darn entertaining, even with some abysmal rolls.

Thursday, December 1, 2016

Advanced Infiltration - Deathwatch Overkill Genestealer test

After my general love of Space Hulk (more on that another day), Deathwatch Overkill was basically a non-choice, whether the game was good, or I just used them for the (sadly defunct) RPG line or old editions of Space Hulk.

So, this is my first guy, based on the same color scheme as my Space Hulk set, which also had me starting to clean up my Genestealers, since it's been some years and I could have done some better darks. Pretty happy with the orange light, and tried to make the ribbed armor very distinct from the ribbed exoskeleton bits while looking coherent...